I'll post a name suggestion, for a game setting that is based on what existed originally in SWS- Galactic Twilight.
As for the rules, well, I say stick with what we've been using, which has been the d20 basis. As for the whole thing dealing with dice rolling, there are ways to handle it, including making it possible to actually roll dice in a post via a dice rolling script. I'm playing at another site that actually does this. Now, while some might worry that doing something along those lines might actually clutter up posts with dice rolls, it actually doesn't that badly.
SJ Guest
Posted:
Fri Nov 18, 2005 3:02 am
Anonymous wrote:
I'll post a name suggestion, for a game setting that is based on what existed originally in SWS- Galactic Twilight.
As for the rules, well, I say stick with what we've been using, which has been the d20 basis. As for the whole thing dealing with dice rolling, there are ways to handle it, including making it possible to actually roll dice in a post via a dice rolling script. I'm playing at another site that actually does this. Now, while some might worry that doing something along those lines might actually clutter up posts with dice rolls, it actually doesn't that badly.
btw, that was me, SyberJedi, that posted that.
Evaders99
Joined: Jan 11, 2002
Posts: 3054
Location: USA
Posted:
Mon Nov 21, 2005 4:54 pm
I've decided to keep SWCIC, to avoid changing things around again. I hope that's okay to everyone
_________________ Evaders99 Webmaster Administrator Fighting is terrible, but not as terrible as losing the will to fight.
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Governor Ultraviolet
Joined: Sep 29, 2005
Posts: 353
Posted:
Mon Nov 21, 2005 5:09 pm
That's alright with me.
the_mask MGCO
Joined: Feb 06, 2002
Posts: 4472
Location: being myself and several others at the same time
Posted:
Mon Nov 21, 2005 6:58 pm
Same 'ere
Evaders99
Joined: Jan 11, 2002
Posts: 3054
Location: USA
Posted:
Wed Nov 23, 2005 5:04 pm
I still want to talk about the future, especially how we define ourselves.
I hesitate to use "simulation".. because we're not a simulation. This isn't suppose to recreate everything canon from the Star Wars universe (ala, SWC), but is supposed to be a fun community.
Online Roleplaying Community good enough? Can you explain to someone what that is?
_________________ Evaders99 Webmaster Administrator Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -
The cake is a lie.
Governor Ultraviolet
Joined: Sep 29, 2005
Posts: 353
Posted:
Wed Nov 23, 2005 5:35 pm
Online Roleplaying Community sounds pretty good. It shows just what this is: A Online Roleplaying Community. There is nothing to explain even as it is what it says. You can name it what you want, but it always comes down to those 3 words.
Talin Fost Ultraviolet
Joined: Aug 15, 2005
Posts: 237
Posted:
Thu Nov 24, 2005 10:40 am
I agree with the one-eyed man!
the_mask MGCO
Joined: Feb 06, 2002
Posts: 4472
Location: being myself and several others at the same time
Posted:
Thu Nov 24, 2005 11:34 am
Yup and since online is already in it, you also don't have to point out that it's world-wide
Emlyn Wind Orange
Joined: May 16, 2004
Posts: 22
Posted:
Sat Dec 03, 2005 11:39 pm
Ok, first of all. SHAME ON ALL OF YOU WHO FAILED TO TELL ME ABOUT THIS PLACE
I know I am aloof and all now with a kid, but SHEESH. I had to find out from Armada! Of all people! *nudges Matt playfully*
Anyway, Lee, lemme jusrt say what was on my mind when reading this thread. When I first started RPing, it was way back in '96 on a message board on AOL. They also had a chatroom calles SWSF I beleive. Anyway, basically, There was a GM, and you couldn't godmode...but as for rules like the d20 and stuff, I dont think we ever did that. We just WROTE. It was like a never ending novel. So, what Im getting at I guess is Im more of a writer, role player than someone who wants to sit there and figure out how many torpedo's I have left, and how many hit points it creates, and all that jazz...hence the reason I've NEVER played a pilot lol....I am a person who values time. I hate reading rules. Especially ones that have to do with math...but, back then, the community on AOL was like 20 different "sims" or message boards that you could join and take part in. Some played together, most were seperate. But the chat room was ALWAYS IC. No one EVER spoke OOC. (And there were always fun bar fights too lol---how I learned to type 80 WPM :p)
I know I'm rambling, but I'm passionate I can't help it :p I know with THIS many members, there have to be some kind of rules, or rule system. I just think that sometimes, people think too much about it....and then you have rule ontop of rule, and it just doesn't make the game any fun. To me its not a game, its a book. Yes, I know there are players out there who aren't fair and want their characters to live forever, or always accomplish missions, etc. If only we could play the honor system...thats what we did way back when. But things have changed now, I know. And there are a lot more people now too. Anyway...boy do I ramble.
I think you are heading in the right direction. All I ask is not to butcher the game with a million rules I will NEVER have the time to read. Especially now with a baby. I rarely have the time to read all these posts let a lone wonder if what I am posting IC will be ok or if it will break a rule...
I had more things I meant to say but I think I made this long enough hehe.
_________________
Evaders99
Joined: Jan 11, 2002
Posts: 3054
Location: USA
Posted:
Sun Dec 04, 2005 12:49 am
Hehe blame the RA folks..
Glad for the posting, even with the ranting.
I agree, it's not all about the rules. It should be about story-telling. If its fun and interesting, people will join in.
_________________ Evaders99 Webmaster Administrator Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -
The cake is a lie.
Governor Ultraviolet
Joined: Sep 29, 2005
Posts: 353
Posted:
Sun Dec 04, 2005 6:46 am
Jessica I like Freeform as much (or even more) then the next guy, but the real problem is caused by this being a Versus Game, rather then a 1-sided game.
If we don't have rules when players (or ships, vehicles) meet each other battles can become very irritating as some players will do anything to win.
I've played a lot of freeform games and I still do however those are always games with only one side against the enemy.
Eric Taylor Jackson Yellow
Joined: Mar 20, 2004
Posts: 38
Location: Behind you...
Posted:
Sun Dec 04, 2005 11:02 am
Jess - SWCJ mayhaps?
Josh - I've seen "competitive" sims be just fine when it came to rules or lack thereof. It just means that OOC discussions and compromises will need to be had and made. If the community is strong enough with one another, this will work fine without a heavy surplus of rules. Just a matter of having mature RPers....which, after having glanced into SWC's technical support room, and some of the people we get in there, I'm kinda scared. But even still.
-Edit-
And as Jess will probably recall some infond memories with me, the only major problem we had was when one of the Sim owner's boyfriend started throwing shit every which way, and he was virtually untouchable by any of the other supposed staff members.
And then there was the problem that maturity in RP was lacked by the sim owner herself...
...And then I suppose it was mildly different, as the sim was smaller scale than SWCIC is (Probably ten at most folks), but still kinda relevant...
...
Before I go off on a tangent, I'm just gonna hit "add post". Just had to get that thought out, since it's somewhat relevant. Except maybe the Sim owner's boyfriend bit. But yeah. Reminiscing done.
_________________
Emlyn Wind Orange
Joined: May 16, 2004
Posts: 22
Posted:
Sun Dec 04, 2005 3:59 pm
LOL Eric :p
Yeah, I LOVED CJ. VERY much, despite the issues that later arose. And I agree, maturity level has a lot to do with it. And Josh, I never really said NO rules at all, I was merely stating how it use to be...and we played against other sides. The Empire vs. the Alliance. The Jedi vs the Sith, without a book of rules or rolling of the die.
But no matter where you look there will ALWAYS be one or two players that just dont have the maturity level to play as realistic as possible.
If its possible to do freeform, with some moderation just to make sure people don't godmode, that's what I'd like. but then again I'm just one non-important person around here :p What matters is what the whole of the community wants and if it differs across the board, coming to a compromise.
But EJ, I adored CJ...I really did. I miss it. There were some VERY good storylines that took place, and I think even when the leader became a bit biased and stuff, certain players did their best to make sure EVERYone had a part in the storyline...(the leader tended to leave minor players out or not pay attention to them, etc.) It did eventually turn into a sim revolving around the leaders character...BUT....at the same time there were those of us who create magnifiscent storylines that I dearly wish I could have saved before the board closed. And we were fair. And it was great!
the_mask MGCO
Joined: Feb 06, 2002
Posts: 4472
Location: being myself and several others at the same time
Posted:
Sun Dec 04, 2005 6:27 pm
Quote:
...hence the reason I've NEVER played a pilot lol
Ahhh, for I was blind, but now I see
And you ain't non-important either, so don't make me read that again
Anyways, the rules will still mostly concern the moderators, since they have to sort out which action works and which didn't.
*turns around at the supposed sound of an activated vibroaxe*
Um, did I mention the dice script ?
However, we'll also do our best to finally publish the rules, so that everyone can read them at their own leisure.
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