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SWCIC OOC :: View topic - The Syndicate
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Poll :: The Syndicate?

Yes
77%
 77%  [ 7 ]
No
22%
 22%  [ 2 ]
Total Votes : 9


Author Message
Evaders99



Joined: Jan 11, 2002
Posts: 3061
Location: USA

PostPosted: Tue Dec 06, 2005 11:13 pm Reply with quoteBack to top

Do you want the 3rd group to be "The Syndicate"?
Vote here

Personally, it doesn't quite match with the RA and the GE, but what does?
I guess we could use "TS"

If you have a better idea, post it!

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Evaders99
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Ithanguneth
Green


Joined: Jun 30, 2005
Posts: 69
Location: Hutt Space

PostPosted: Wed Dec 07, 2005 6:35 am Reply with quoteBack to top

I would think that we could simply stay with the Hutt Syndicate, although the Syndicate works too. The "Hutt Syndicate" might draw more players since there is a background from books and films. Another name gives more freedom to change the philosophy behind it.

The most important point in my opinion is though that all fractions should be controlled by an NPC/Head GM. So if nobody wants to play a Hutt, not a big deal, he´s an NPC anyway. This would also help with scenarios and abuse, since the Fraction Leader would always do what needs to be done for community as a whole.

There should most definatly be a third fraction by all means!!!

----------------Summary------------
"Hutt Syndicate" More Background, more appeal
"Other Name" More Freedom

Faction Leader should always be NPC/Head Admin for Sim purposes

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Ithanguneth
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Governor
Ultraviolet


Joined: Sep 29, 2005
Posts: 353

PostPosted: Wed Dec 07, 2005 7:35 am Reply with quoteBack to top

what's the advantage of having the Head Admin as leader of your group. I doubt he wants to job of having to lead all three factions.

Besides hasn't this been overly discussed already?
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Ithanguneth
Green


Joined: Jun 30, 2005
Posts: 69
Location: Hutt Space

PostPosted: Wed Dec 07, 2005 9:37 am Reply with quoteBack to top

Sorry if I haven´t made myself clear (english is not my native language). With head GM (not admin my bad) I mean one person for every fraction, eg. 3 persons currently. These three would prepare scenarios that involved more than one fraction and they would see to balance and defections...

Anyway, the only point I wanted to make was that it´s not that important to me if we have the Hutts or the syndicate as long as there is a third fraction...

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Ithanguneth
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Ultraviolet


Joined: Sep 29, 2005
Posts: 353

PostPosted: Wed Dec 07, 2005 9:53 am Reply with quoteBack to top

you don't see me complaining do you?
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Matt Armada
Yellow


Joined: Aug 04, 2005
Posts: 47
Location: know that guy who keeps making calls about being under your porch with an ax?...>THATS ME!!!!!

PostPosted: Wed Dec 07, 2005 11:06 am Reply with quoteBack to top

Could always callit the smugglers alliance since thats what it turned into after jaba kicked the bucket....then again, we could always try and get barshido to come back...

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Jinx2
Green


Joined: Feb 22, 2005
Posts: 74

PostPosted: Wed Dec 07, 2005 12:43 pm Reply with quoteBack to top

The only way it could be "Hutt Syndicate" again is if we get someone to play a Hutt. But that person will have to be able to play a major leadership role for the group, not just someone that wants the part because they're willing to be a Hutt. Barsado played a major leader role as did Souke for us. I just don't know if it will be enought to have a NPC Hutt leader for the group. Who will call the shot's, appoint positions, and lead the group to an actual crime organization?

I liked being in the HS but I have no problem going with "Syndicate" for the name. I think that will solve the Hutt problems and allow for a non-allied crime organization.

Well whatever the name, I'm up for playing.
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Evaders99



Joined: Jan 11, 2002
Posts: 3061
Location: USA

PostPosted: Wed Dec 07, 2005 3:45 pm Reply with quoteBack to top

I think the groups should be controlled by a PC. It helps the group to see that a leader is actually the one in-charge. I don't want this to be GM run, it just wouldn't be right.

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Evaders99
SW:Rebellion Fans! Webmaster
Star Wars roleplaying community! Administrator

Fighting is terrible, but not as terrible as losing the will to fight.
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Wed Dec 07, 2005 5:28 pm Reply with quoteBack to top

Well, Rahde doesn't seem to like calling it Black Sun, despite that he wouldn't have to redo everything he didn't like seeing other sims do with that name, so I think that name won't happen.

A PC as leader is a vital part, IMO. Someone's gotta coordinate and look after things Rolling Eyes
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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Wed Dec 07, 2005 7:13 pm Reply with quoteBack to top

A PC as leader is important but not too important that it changes the story. IMHO, I still prefer to have Emperor Palpatine for the Empire and the MG leader to be a Grand Moff or Grand Admiral.

Same for the Rebels, not to have someone replace Mon Mothra or Admiral Ackbar but have a high enough authority to be liken as them.

As the for The Syndicate, they have a lot more flexiblity.

Having the idea of NPC being leaders in the actual Star Wars and we work alongside them but seperately is best.
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Evaders99



Joined: Jan 11, 2002
Posts: 3061
Location: USA

PostPosted: Wed Dec 07, 2005 8:30 pm Reply with quoteBack to top

It is not a good idea to use already established characters. We would have issues of copyright infringement.

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Evaders99
SW:Rebellion Fans! Webmaster
Star Wars roleplaying community! Administrator

Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.
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Rahde too lazy to log in
Guest





PostPosted: Wed Dec 07, 2005 9:02 pm Reply with quoteBack to top

Well, you don't have to listen to me - you can call it Black Sun if you want or Jibby Ziggie Stughart, I'm just saying that Black Sun has become like a over played song on the radio. At first it was great, then not so much.. and then it sucked.

That and BS doesn't necesairly have access to ares that a Hutt Syndicate did.

Anyway, PC leader is needed, though I suppose one could always NPC one.
Eric Taylor Jackson
Yellow


Joined: Mar 20, 2004
Posts: 38
Location: Behind you...

PostPosted: Wed Dec 07, 2005 11:40 pm Reply with quoteBack to top

A GM faction leader would be interesting and perhaps would benefit in the short run, in theory, but in practice, perhaps the duties of coordinating a faction and a scenario would become too much to handle over time.

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Matt Armada
Yellow


Joined: Aug 04, 2005
Posts: 47
Location: know that guy who keeps making calls about being under your porch with an ax?...>THATS ME!!!!!

PostPosted: Thu Dec 08, 2005 12:41 am Reply with quoteBack to top

Kooro wrote:
A PC as leader is important but not too important that it changes the story. IMHO, I still prefer to have Emperor Palpatine for the Empire and the MG leader to be a Grand Moff or Grand Admiral.

Same for the Rebels, not to have someone replace Mon Mothra or Admiral Ackbar but have a high enough authority to be liken as them.

As the for The Syndicate, they have a lot more flexiblity.

Having the idea of NPC being leaders in the actual Star Wars and we work alongside them but seperately is best.


um..yea..i want a NPC telling me what to do...yea, right...i prefer uliq as leader ^_^....let the players run it, NPC is just one more thing for GM to run.....

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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Thu Dec 08, 2005 12:44 am Reply with quoteBack to top

I am not saying that we have orders from NPC. For example, Uliq will say that he leads this fleet by order of Alliance High Command and has absolute authority regarding missions and such.

Same with the Emperor idea. Grand Admirals have vast amount of authority which nearly have as much authority as the Emperor does. So it not difficult to have the leaders of MG to be second in command in relation to the NPC. No roleplaying the NPC or anything like that. Just that the role of the MG leader is clearly placed next to that of the leaders in the canon SW series.
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