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Evaders99

Joined: Jan 11, 2002
Posts: 3054
Location: USA
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Posted:
Thu Dec 22, 2005 1:41 am |
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Governor
Ultraviolet

Joined: Sep 29, 2005
Posts: 353
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Posted:
Thu Dec 22, 2005 7:37 am |
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Khazaar, check nav-computer.com under Tapani Sector, Nyssa is somewhere in the center of that map. |
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Ithanguneth
Green

Joined: Jun 30, 2005
Posts: 61
Location: Hutt Space
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Posted:
Thu Dec 22, 2005 6:03 pm |
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I´ve tried to simplify the galaxy map so it would help us to coordiante larger scale actions. But while handling the Core was manageble I´m having difficulties grouping the outer systems into sectors. Eather we will simplify and loose quite a few systems or we can work with the map that is provided and have a rather complex galaxy that will make for complex fleet and troop coordination.
As for your Homeplanet, it probably still wouldn´t be on the map but that doesn´t mean it isn´t there.... |
_________________ "Death is but a mere transition from one life to the next"
Ithanguneth |
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Governor
Ultraviolet

Joined: Sep 29, 2005
Posts: 353
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Posted:
Fri Dec 23, 2005 12:42 pm |
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that sucks and doesn't sound very realistic. I have a large backstory for my character planned and some character development with regards to that planet and now you are saying that it's not on the map, cause you want a simple map.
Well with me I think that we shouldn't limit anybody in what they can do and getting a really small map with only a few locations on it, isn't very realistic.
With a small map, it's only a matter of time before the empire discovers the hidden RA base..... |
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Draco Creed
Violet

Joined: Jun 13, 2004
Posts: 156
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Posted:
Fri Dec 23, 2005 1:09 pm |
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*looks shifty and condenses the map*
We could just start with a core map and as planets become explored, added, conquiered. They could keep getting added to the galactic map? So that way people could be from whatever cannon planet they wish even if it's in the outer rim. The map most people would have access to anyway would just be core systems and trade routes. |
Last edited by Draco Creed on Fri Dec 23, 2005 1:10 pm; edited 1 time in total |
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Erwin Kliest
Part-time Mod

Joined: Mar 22, 2004
Posts: 316
Location: Space
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Posted:
Fri Dec 23, 2005 1:10 pm |
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I'm sure that we can create sub system or sector maps as needed. Just because it doesn't appear on the galaxy map doesn't mean its not there.
Look at a current world map. Is everything listed?
One step at a time. Get the large one done, the work on the smaller sector maps as needed.
Just loosen your uniform and relax.... |
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Ithanguneth
Green

Joined: Jun 30, 2005
Posts: 61
Location: Hutt Space
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Posted:
Thu Jan 26, 2006 2:07 pm |
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For those who didn´t think I would finish it.
Here are the walloping 14 Rim sectors (this means 130 systems for the rebels to hide in, excluding the Syndicate Sector). Ivé tried to stay as true to the map as possible but I took a few liberties here and there.
Bothan Sector Geddes (Hanoon)
Bothan Sector Kamino
Bothan Sector Kothlis
Bothan Sector Krant
Bothan Sector Lasbane
Bothan Sector Leritor
Bothan Sector Monus Mandel
Bothan Sector Rishi
Bothan Sector Ukio
Bothan Sector Bothawui
Carida Sector Arkania
Carida Sector Bogden
Carida Sector Carida
Carida Sector Chazwa
Carida Sector Fornax
Carida Sector Hok
Carida Sector Ord Mantell
Carida Sector Shili
Carida Sector Vortex
Carida Sector Yinchorr
Corporate Sector Kamar
Corporate Sector Ammuud
Corporate Sector Bonadan
Corporate Sector Lorrd
Corporate Sector Mytus VII
Corporate Sector Etti IV
Corporate Sector Cadomai
Corporate Sector Ruuria
Corporate Sector Mirial
Corporate Sector Telos
Dantooine Sector Agamar
Dantooine Sector Bastion
Dantooine Sector Bimmiel
Dantooine Sector Dantooine
Dantooine Sector Dathomir
Dantooine Sector Garqi
Dantooine Sector Ord Biniir
Dantooine Sector Toprawa
Dantooine Sector Visoth
Dantooine Sector Yaga Minor
Endor Sector Annaj
Endor Sector Bakura
Endor Sector Cerea
Endor Sector Codian Moon
Endor Sector Dosuun
Endor Sector Endor
Endor Sector Firrerre
Endor Sector Nkllon
Endor Sector Rattatak
Endor Sector Riflor
Eriadu Sector Asmeru
Eriadu Sector Belsavis
Eriadu Sector Clak'dor IV
Eriadu Sector Dorvalla
Eriadu Sector Eriadu
Eriadu Sector Harun Kal
Eriadu Sector Karfeddion
Eriadu Sector Omwat
Eriadu Sector Sullust
Eriadu Sector Xagobah
Hoth Sector Anoat
Hoth Sector Anoth
Hoth Sector Bespin
Hoth Sector Cyphar
Hoth Sector Hoth
Hoth Sector Isis
Hoth Sector Ison
Hoth Sector Lorta
Hoth Sector Sump
Hoth Sector Varonat
Kril`Dor Sector Aphran
Kril`Dor Sector Bilbringi
Kril`Dor Sector Csilla
Kril`Dor Sector Dorin
Kril`Dor Sector Esfandia
Kril`Dor Sector Glee Anselm
Kril`Dor Sector Ilum
Kril`Dor Sector Klasse Epehmora
Kril`Dor Sector Kril`Dor
Kril`Dor Sector Selvaris
Mon Cal Sector Cholganna
Mon Cal Sector Elom
Mon Cal Sector Gand
Mon Cal Sector Korriban
Mon Cal Sector Lianna
Mon Cal Sector Makem Te
Mon Cal Sector Mon Calamari
Mon Cal Sector Quermia
Mon Cal Sector Raxus Prime
Mon Cal Sector Troiken
Nar Shaddaa Da Soocha V
Nar Shaddaa Kessel
Nar Shaddaa Kintan
Nar Shaddaa Kwenn
Nar Shaddaa Lannik
Nar Shaddaa Nal Hutta/Nar Shaddaa
Nar Shaddaa Nar Kreeta
Nar Shaddaa Nimban
Nar Shaddaa Toydaria
Nar Shaddaa Ylesia/Nyrvona
Sluis Sector Adarlon
Sluis Sector Bpfassh
Sluis Sector Dagobah
Sluis Sector Karideph
Sluis Sector Pergitor
Sluis Sector Praesitilyn
Sluis Sector Queyta
Sluis Sector Sluis Van
Sluis Sector Svivren
Tatooine Sector Ando
Tatooine Sector Druckenwell
Tatooine Sector Falleen
Tatooine Sector Geonosis
Tatooine Sector Lok
Tatooine Sector Naboo
Tatooine Sector Nelvaan
Tatooine Sector Rodia
Tatooine Sector Ryloth
Tatooine Sector Tatooine
Yavin Sector Aargonar
Yavin Sector Centares
Yavin Sector Gala
Yavin Sector Garos IV
Yavin Sector Mandalore
Yavin Sector Maridun
Yavin Sector Nam Chorios
Yavin Sector Velmor
Yavin Sector Vjun
Yavin Sector Yavin
Zeltros Sector Cato Neimodia
Zeltros Sector Gyndine
Zeltros Sector Kashyyyk/Trandosha
Zeltros Sector Manaan
Zeltros Sector Mimban
Zeltros Sector Ruusan
Zeltros Sector Tarhassan
Zeltros Sector Tholatin
Zeltros Sector Umbara
Zeltros Sector Zeltros
If you have constructive criticism, let me know. I´ve prepared an excel sheet that can help us keep track of fleet and troop movement (and everyting else for that matter). If we use this format we can also use another way of tracking troops and fleets *cough Rebellion cough*. |
_________________ "Death is but a mere transition from one life to the next"
Ithanguneth |
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Governor
Ultraviolet

Joined: Sep 29, 2005
Posts: 353
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Posted:
Thu Jan 26, 2006 6:05 pm |
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I have a big problem with grouping everything under sectors. Most of these systems don't belong to sectors, so grouping them together under sectors would be wrong. You can still group sectors together which are known to be long together, like the Tapani Sector.
Grouping things together is a poor way of trying to make sense of the map. I think the largest body should a sector, but I don't see why everything has to be assigned to a sector. Some systems are far more important by there own name, then assigning them to a sector. Assigning systems to sectors will not make it easier to find systems and it will only complicate things in the end.
How well we want to generalise things, I don't think that shoveling systems into clear bound sectors is the way to go.
Half the sectors that you marked aren't canon from any sources. I suggest sticking with only canon sectors, and if a planet is not known to belong to a sector then that is very well and it should remain like that. I think it's fine if the Empire wants to put everything in sectors, but I don't think that we should organise everything to accomodate that. |
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SyberJedi
Ultraviolet

Joined: Oct 17, 2003
Posts: 299
Location: Within the Force.
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Posted:
Thu Jan 26, 2006 8:10 pm |
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From long standing gaming experience, I recall the following sectors that were commonly refered to- Corellian, The Coperate Sector, and Tapani. Other areas that fall under the basic classifications of sectors includes The Deep Core, the Core Worlds, the Mid Rim, the Expansionist Region, the Outer Rim, Hutt Space, the Hapes Cluster, Wild Space, and the Unknown Regions. |
_________________ Kaylene SyberJedi Force Rules Dev Lead |
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Talin Fost
Ultraviolet

Joined: Aug 15, 2005
Posts: 237
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Posted:
Thu Jan 26, 2006 8:26 pm |
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SyberJedi, most of the "sectors" you are talking about aren't actually sectors but sections of the Star Wars Galaxy. They tend to go out like concentric circles:
Deep Core, Core, Colonies, Inner Rim, Mid Rim, Outer Rim, with Unknown Regions occupying one outer section, and Wild Space the opposite one. The other arms are the Corporate Sector, and Ssi-Ruuvi Territory. |
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SyberJedi
Ultraviolet

Joined: Oct 17, 2003
Posts: 299
Location: Within the Force.
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Posted:
Thu Jan 26, 2006 10:14 pm |
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DUH! That's what I said. Just in different terms. I've done this stuff before, several years ago. Look in the Warehouse. |
_________________ Kaylene SyberJedi Force Rules Dev Lead |
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Talin Fost
Ultraviolet

Joined: Aug 15, 2005
Posts: 237
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Posted:
Thu Jan 26, 2006 10:28 pm |
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Sorry, you called it a "sector" technically its not a "sector". Lol. |
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Governor
Ultraviolet

Joined: Sep 29, 2005
Posts: 353
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Posted:
Fri Jan 27, 2006 2:43 am |
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Without bickering about if it's a sector or not I propose the highest organisational layer to be a system. Systems are natural and a planet always belongs to a planet and we won't have discussions about that.
I know this leaves us with a lot of planets, but in that system it'll be easier to add, move, remove planets as we like, without having to worry about which sector it belongs to. For organisational reasons the GE can put all the planets into sectors, but they should do that themselves, other MG's might not agree. |
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Ithanguneth
Green

Joined: Jun 30, 2005
Posts: 61
Location: Hutt Space
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Posted:
Fri Jan 27, 2006 7:53 am |
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Guys (and gals ) I don´t think you need to worry too much about if its called a sector or not. The systems have been grouped by proximity. This just simplifies things, every system stands for itself.
More speciffically I called the Hutt sector Nar Shaddaa Sector since the syndicate wanted to get away from all this "Huttism". I can change it back in notime... |
_________________ "Death is but a mere transition from one life to the next"
Ithanguneth |
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Evaders99

Joined: Jan 11, 2002
Posts: 3054
Location: USA
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Posted:
Fri Jan 27, 2006 10:03 am |
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Why would we name a sector after a moon though?  |
_________________ Evaders99
Webmaster
Administrator
Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -
The cake is a lie. |
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