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SWCIC OOC :: View topic - Base Abilities for Skills, currently
  Base Abilities for Skills, currently View next topic
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Poll :: Soldier should have Astrogate as a class skill?

Yes
76%
 76%  [ 10 ]
No
23%
 23%  [ 3 ]
Total Votes : 13


Author Message
Talin Fost
Ultraviolet


Joined: Aug 15, 2005
Posts: 237

PostPosted: Sun Feb 05, 2006 11:14 pm Reply with quoteBack to top

I just gained a level and added skill points to stealth. Why is Wisdom the base ability for stealth? In the d20 both Hide and Move Silently (which are covered by our generic "Stealth") are Dex-related. It sucks because I have a +2 Dex mod. and a -1 Wis mod.

(Poll added -Evaders99)
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Evaders99



Joined: Jan 11, 2002
Posts: 3054
Location: USA

PostPosted: Mon Feb 06, 2006 9:11 am Reply with quoteBack to top

Good question - d20 experts?

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Evaders99
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Talin Fost
Ultraviolet


Joined: Aug 15, 2005
Posts: 237

PostPosted: Mon Feb 06, 2006 9:34 am Reply with quoteBack to top

the d20 is clear: Move Silently is Dex-based and so is Hide. I think the reasoning behind using Wisdom in our system may have been to jive with the Wis-based perception skills (Investigate? anyway, in d20 that would be Listen and Spot) but your wisdom wouldn't allow you to hide better, your dexterity would.
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Governor
Ultraviolet


Joined: Sep 29, 2005
Posts: 353

PostPosted: Mon Feb 06, 2006 10:46 am Reply with quoteBack to top

I'd have say that Vin/Talin is correct about this. I've searched through the warehouse for where this was listen, and everybody accepted this as normal.

Now I checked various systems and it all turns back to Hide and Move Silently and both are checks for dexterity. Since the combination of these two skills is essentially what makes up stealth, I'd suggest changing it if that's at all possible.
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Draco Creed
Violet


Joined: Jun 13, 2004
Posts: 156

PostPosted: Mon Feb 06, 2006 2:56 pm Reply with quoteBack to top

Hide/Move Silently are both a Dex based skill. Can be used untrained. The end.
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4474
Location: being myself and several others at the same time

PostPosted: Mon Feb 06, 2006 5:57 pm Reply with quoteBack to top

Hm, I think the reasoning behind this could've been, that you could learn how to better hide/move silent over the time. Then it'd apply to your WIS attribute.

*shrugs*

But I have no problems with setting it to the WOTC standard, either.
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Evaders99



Joined: Jan 11, 2002
Posts: 3054
Location: USA

PostPosted: Mon Feb 06, 2006 6:14 pm Reply with quoteBack to top

Done Smile

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Evaders99
SW:Rebellion Fans! Webmaster
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Fighting is terrible, but not as terrible as losing the will to fight.
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Thumper
Indigo


Joined: Apr 26, 2004
Posts: 123
Location: My own little world

PostPosted: Mon Feb 06, 2006 9:23 pm Reply with quoteBack to top

I've got a quasi-related question I keep forgetting to ask.

In the past (i.e. I don't know if it has carried over to SWCIC or not), the "astrogate" skill was a cross-class skill for the Soldier class. That's different from the straight d20 system, where it's a class skill. Was it made different intentionally, or was it an oversight?

(If this no longer applies to SWCIC, then ignore this. Wink)

~CC~

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Evaders99



Joined: Jan 11, 2002
Posts: 3054
Location: USA

PostPosted: Mon Feb 06, 2006 10:26 pm Reply with quoteBack to top

Honestly do not know - I'll follow the experts decision on this

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Evaders99
SW:Rebellion Fans! Webmaster
Star Wars roleplaying community! Administrator

Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.
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Governor
Ultraviolet


Joined: Sep 29, 2005
Posts: 353

PostPosted: Tue Feb 07, 2006 3:25 am Reply with quoteBack to top

well the warehouse lists don't even mention the astrogation skill at all, so I'm thinking here that it was added later and that might have caused some problems.

Is it still possible to change that or will that cause a problem?
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4474
Location: being myself and several others at the same time

PostPosted: Tue Feb 07, 2006 9:39 am Reply with quoteBack to top

It should be possible to change it right now.

The only problem will be, that you can't really tell, if people would've invested more points in that skill, than they have now, or not Confused

Regardless what some might claim now, it's difficult to come up with a decision now, that'd involve changing it and not having to alter a hundred player accounts, or so Rolling Eyes
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Thumper
Indigo


Joined: Apr 26, 2004
Posts: 123
Location: My own little world

PostPosted: Tue Feb 07, 2006 12:21 pm Reply with quoteBack to top

Yeah, trying to backtrack and fix a bunch of characters would be kinda daunting. I don't have a problem keeping it the same as it is now (cross-class), especially now that I know what to expect and can plan accordingly. I was just confuzzled, that's all. Wink

~CC~

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TIE pilots shake at the sound of my name! ...Hey, wait! You're not supposed to be shaking with laughter!

Which way did they go? How many of them were there? How fast were they going? I must find them! I am their LEADER!
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4474
Location: being myself and several others at the same time

PostPosted: Tue Feb 07, 2006 7:42 pm Reply with quoteBack to top

However, we could make it a class skill from now on Cool
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Evaders99



Joined: Jan 11, 2002
Posts: 3054
Location: USA

PostPosted: Tue Feb 07, 2006 8:47 pm Reply with quoteBack to top

To be fair, there isn't so many classes. So what we could do to distinguish them, we should. How many class skills do soldiers have? Do they need Astrogate, or should we keep them to the other pilot classes?

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Evaders99
SW:Rebellion Fans! Webmaster
Star Wars roleplaying community! Administrator

Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.
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Coral Dayton
Green


Joined: Mar 20, 2004
Posts: 63
Location: San Antonio, Texas

PostPosted: Wed Feb 08, 2006 2:03 am Reply with quoteBack to top

That wouldn't be good on my part (because Dayton was a former Naval Officer before he joined the Army, he was flying starfighters and everything and had to deal with astronavigation), sot hat would screw my character over. Personally, I say leave it.
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