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SWCIC OOC :: View topic - Saga Conversion Tools and Suggestions
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Sun Aug 12, 2007 11:25 am Reply with quoteBack to top

Ship name : Action VI freighter
Class : Colossal (frigate)

Init: 1; Senses: Perception +5
----------------------------------
Defenses: Reflex 13 (flat-footed 12), Fort 36; 12 armor
hp: 900; DR: 15; SR: 50; Threshold: 136
----------------------------------
Speed fly 2 squares squares (starship scale)
Ranged
  • Weapon : None

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 62, Dex 12, Con --, Int 14
Skills Initiative 0, Mechanics +7, Perception +5, Pilot 1, Use Computer +7
----------------------------------
Crew Minimum crew : 17; Passengers: up to 15
Cargo: 100000 t tons; Consumables 3 months
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 3.340.000 credits

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:25 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Sun Aug 12, 2007 11:31 am Reply with quoteBack to top

Ship name : Baudo-class staryacht
Class : Colossal

Init: 1; Senses: Perception +5
----------------------------------
Defenses: Reflex 14 (flat-footed 13), Fort 27; 13 armor
hp: 140; DR: 15; SR: 30; Threshold: 77
----------------------------------
Speed fly 5 squares squares (starship scale)
Ranged
  • Weapon : Laser cannon (1, full turret(s)) +6

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 44, Dex 12, Con --, Int 16
Skills Initiative 0, Mechanics +8, Perception +5, Pilot 1, Use Computer +8
----------------------------------
Crew Minimum crew : 1 - 2; Passengers: up to 14
Cargo: 50 tons; Consumables 1 month
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: licensed; Cost: Cost : 139.500 credits

Weapon : Laser cannon (1, full turret(s))
Damage : 4d10x2 Attack bonus +6 (+6 firecontrol)

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:28 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Sun Aug 12, 2007 11:35 am Reply with quoteBack to top

Ship name : Damorian bulk freighter
Class : Colossal (frigate)

Init: 0; Senses: Perception +5
----------------------------------
Defenses: Reflex 11 (flat-footed 11), Fort 34; 11 armor
hp: 675; DR: 15; SR: 54; Threshold: 134
----------------------------------
Speed fly 2 squares (starship scale)
Ranged
  • Weapon : None

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 59, Dex 11, Con --, Int 14
Skills Initiative 0, Mechanics +7, Perception +5, Pilot 0, Use Computer +7
----------------------------------
Crew Minimum crew : 20; Passengers: up to 12
Cargo: 65000 tons; Consumables 6 months
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 1.645.000 credits

EDIT: fixed INT bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:29 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Mon Aug 13, 2007 5:15 pm Reply with quoteBack to top

Ship name : XTS Container transport
Class : Colossal (frigate)
Init: 0; Senses: Perception +5
----------------------------------
Defenses: Reflex 12 (flat-footed 12), Fort 35; 12 armor
hp: 810; DR: 15; SR: 90; Threshold: 135
----------------------------------
Speed fly 2 squares squares (starship scale)
Ranged
  • Weapon : Laser cannon (2, firelinked, full turret(s))

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 60, Dex 11, Con --, Int 16
Skills Initiative 0, Mechanics +8, Perception +5, Pilot 0, Use Computer +8
----------------------------------
Crew Minimum crew : 20; Passengers: up to 12
Cargo: 80000 tons; Consumables 6 months
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 3.546.000 credits

Weapon : Laser cannon (2, firelinked, full turret(s))
Damage : 5d10x2 Attack bonus +6 (+6 firecontrol)

EDIT: fixed INT bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:30 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Mon Aug 13, 2007 5:24 pm Reply with quoteBack to top

Ship name : Gallofree medium transport
Class : Colossal (frigate)
Init: 0; Senses: Perception +5
----------------------------------
Defenses: Reflex 12 (flat-footed 12), Fort 35; 12 armor
hp: 750; DR: 15; SR: 64; Threshold: 135
----------------------------------
Speed fly 2 squares squares (starship scale)
Ranged
  • Weapon : Twin laser cannon (4, firelinked, full turret(s))

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 60, Dex 10, Con --, Int 14
Skills Initiative 0, Mechanics +7, Perception +5, Pilot 0, Use Computer +7
----------------------------------
Crew Minimum crew : 6; Passengers: up to 58
Cargo: 20000 tons; Consumables 6 months
Carried Craft -
Hyperdrive : x3 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 693.000 credits

Weapon : Twin laser cannon (4, firelinked, full turret(s))
Damage : 4d10x2 Attack bonus +4 (+4 firecontrol)

EDIT: fixed INT bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:34 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Tue Aug 14, 2007 5:28 pm Reply with quoteBack to top

Ship name : Corellian Corvette
Class : Colossal (frigate)
Init: +4; Senses: Perception +5
----------------------------------
Defenses: Reflex 16 (flat-footed 12), Fort 36; 12 armor
hp: 900; DR: 15; SR: 70; Threshold: 136
----------------------------------
Speed fly 4 squares squares (starship scale)
Ranged
  • Weapon : Double turbolaser cannons (6)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 62, Dex 18, Con --, Int 16
Skills Initiative 0, Mechanics +8, Perception +5, Pilot +4, Use Computer +8
----------------------------------
Crew Minimum crew : 20; Passengers: up to 830 (troops)
Cargo: 5000 t tons; Consumables 1 year
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 2.960.000 credits

Weapon : Double turbolaser cannons (6)
Damage : 5d10x2 Attack bonus 5 (-1 size, +6 firecontrol)


I've read on the WOTC boards, that someone thought the Corvette was overpowered with 900 HP. *shrugs*

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:36 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Tue Aug 14, 2007 5:42 pm Reply with quoteBack to top

Ship name : Firespray 31
Class : Colossal
Init: +4; Senses: Perception +5
----------------------------------
Defenses: Reflex 16 (flat-footed 12), Fort 24; 12 armor
hp: 100; DR: 15; SR: 30; Threshold: 75
----------------------------------
Speed fly 5 squares squares (starship scale)
Ranged
  • Weapon : Blaster cannon +4 (2, full turret(s))
  • Weapon : Tractor beam projector +2 (1)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;Grp: 34
----------------------------------
Abilities Str 39, Dex 18, Con --, Int 14
Skills Initiative 0, Mechanics +7, Perception +5, Pilot +4, Use Computer +7
----------------------------------
Crew Minimum crew : 1-2 (normal); Passengers: up to 14
Cargo: 100 t tons; Consumables 1 month
Carried Craft -
Hyperdrive : x3 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 176.500 credits

Weapon : Blaster cannon (2, full turret(s))
Damage : 4d10x2 Attack bonus +4 (+4 firecontrol)
Weapon : Tractor beam projector (1)
Damage : *special* Attack bonus +2 (+2 firecontrol)

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:43 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Wed Aug 15, 2007 4:47 pm Reply with quoteBack to top

Ship name : Corellian Gunship
Class : Colossal (frigate)
Init: +4; Senses: Perception +5
----------------------------------
Defenses: Reflex 16 (flat-footed 12), Fort 35,6; 12 armor
hp: 840; DR: 15; SR: 75; Threshold: 136
----------------------------------
Speed fly 4 squares squares (starship scale)
Ranged
  • Weapon : Heavy double turbolaser cannons (4)
  • Weapon : Quad laser cannon (6, point defense)
  • Weapon : Assault concussion missile tube (4)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 61, Dex 19, Con --, Int 16
Skills Initiative 0, Mechanics +8, Perception +5, Pilot +4, Use Computer +8
----------------------------------
Crew Minimum crew : 65; Passengers: up to 55 (troops)
Cargo: 500 tons; Consumables 9 months
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: licensed; Cost: Cost : 1.125.000 credits

Weapon : Heavy double turbolaser cannons (4 gunnners)
Damage : 5d10x5 Attack bonus +6 (+6 firecontrol)

Weapon : Quad laser cannon (6 gunnners, point defense)
Damage : 6d10x2 Attack bonus +6 (+6 firecontrol)

Weapon : Assault concussion missile tube (4)
Damage : 9d10x5 Attack bonus +6 (+6 firecontrol)


PS: I'm missing the link to the page, where Wizo explained how to group the battery weapons and adjusting the damage dice in turn :|

EDIT:
    halved the number of turbolaser cannons, as per Sarli's guidelines (Link)
    fixed INT & DEX bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:34 am; edited 2 times in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Wed Aug 15, 2007 4:53 pm Reply with quoteBack to top

Ship name : Delta DX-9 transport
Class : Gargantuan Starfighter
Init: +8; Senses: Perception +5
----------------------------------
Defenses: Reflex 15 (flat-footed 12), Fort 26; 7 armor
hp: 120; DR: 10; SR: 30; Threshold: 46
----------------------------------
Speed fly 2 squares squares (starship scale)
Ranged
  • Weapon : Laser cannon (2, firelinked)
  • Weapon : Ion cannon (2)
  • Weapon : Proton torpedo launcher (2)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 42, Dex 16, Con --, Int 14
Skills Initiative 5, Mechanics +7, Perception +5, Pilot +8, Use Computer +7
----------------------------------
Crew Minimum crew : 3 - 4(normal); Passengers: up to 29
Cargo: 50 t tons; Consumables 2 weeks
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: licensed; Cost: Cost : 121.000 credits

Weapon : Laser cannon (2, firelinked)
Damage : 5d10x2 Attack bonus +4 (+4 firecontrol)

Weapon : Ion cannon (2)
Damage : 3d10x2 Attack bonus +2 (+2 firecontrol)

Weapon : Proton torpedo launcher (2)
Damage : 9d10x2 Attack bonus +2 (+2 firecontrol)

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:36 am; edited 2 times in total
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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Thu Aug 16, 2007 7:16 pm Reply with quoteBack to top

A lot of ship looks nice. However, if its in the book, don't redo it since its not broken. Therefore the CR90 isn't necessary.

I've edited the first post to include WoTC official release of the conversion guide. Its cleaner than the unofficial ones.
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Evaders99



Joined: Jan 11, 2002
Posts: 3061
Location: USA

PostPosted: Thu Aug 16, 2007 10:20 pm Reply with quoteBack to top

If its in the book, we may want to avoid using it, for copyright reasons and such Smile

_________________
Evaders99
SW:Rebellion Fans! Webmaster
Star Wars roleplaying community! Administrator

Fighting is terrible, but not as terrible as losing the will to fight.
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Erwin Kliest
Part-time Mod


Joined: Mar 22, 2004
Posts: 322
Location: Space

PostPosted: Thu Aug 16, 2007 10:31 pm Reply with quoteBack to top

Couldn't we just reference the book? Or bury the link somewhere so certain individuals have it? I'm not sure how the WOTC policies web sites, there are a few that have stats up.

_________________
Erwin Kliest

"Life is tough...and it's tougher if you're stupid."
~ John Wayne.
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Thu Aug 16, 2007 11:54 pm Reply with quoteBack to top

Well, even though I calculated these myself (plus with an updated version of the program I used to make the old ones), we shouldn't use the same values.

If they're that close, that means it worked, though Laughing

Let's change a few bits here and there and have our own stats, simple as that.
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Fri Aug 17, 2007 10:47 am Reply with quoteBack to top

Ship name : Acclamator
Class : Colossal (cruiser)
Init: 0; Senses: Perception +5
----------------------------------
Defenses: Reflex 12 (flat-footed 12), Fort 49; 12 armor
hp: 1110; DR: 20; SR: 145; Threshold: 249
----------------------------------
Speed fly 3 squares squares (starship scale)
Ranged
  • Weapon : Turbo quadlasers (6, partial turret(s))
  • Weapon : Laser cannon (24, point defense)
  • Weapon : Assault concussion missile tube (4)

Fighting Space 2x2 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 88, Dex 11, Con --, Int 16
Skills Initiative 0, Mechanics +8, Perception +5, Pilot 0, Use Computer +8
----------------------------------
Crew crew : 700 (minimum 150); Passengers: up to 16,000 (troops and support personnel)
Cargo: 5000 tons; Consumables 1 month
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: military; Cost: Cost : 36.416.000 credits

Weapon : Turbo quadlasers (6, partial turret(s))
Damage : 7d10x5 Attack bonus 6 (+6 firecontrol)

Weapon : Laser cannon (24, point defense)
Damage : 4d10x2 Attack bonus 2 (+2 firecontrol)

Weapon : Assault concussion missile tube (4)
Damage : 9d10x5 Attack bonus 2 (+2 firecontrol)

EDIT: fixed INT bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:37 am; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Fri Aug 17, 2007 10:57 am Reply with quoteBack to top

Ship name : Bayonet cruiser
Class : Colossal (frigate)
Init: +1; Senses: Perception +5
----------------------------------
Defenses: Reflex 14 (flat-footed 13), Fort 38; 13 armor
hp: 1260; DR: 15; SR: 134; Threshold: 138
----------------------------------
Speed fly 4 squares squares (starship scale)
Ranged
  • Weapon : Turbolaser (4)
  • Weapon : Point laser cannon (6)
  • Weapon : Tractor beam projector (2)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0; Grp: 53
----------------------------------
Abilities Str 66, Dex 12, Con --, Int 16
Skills Initiative 0, Mechanics +8, Perception +5, Pilot +1, Use Computer +8
----------------------------------
Crew Minimum crew : 150; Passengers: up to 50 troops
Cargo: 5000 tons; Consumables 1 year
Carried Craft -
Hyperdrive : x1 Backup Hyperdrive : -, nav computer
Availability: military; Cost: Cost : 16.315.000 credits

Weapon : Turbolaser (4)
Damage : 8d10x5 Attack bonus 6 (+6 firecontrol)

Weapon : Point laser cannon (6)
Damage : 2d10x2 Attack bonus 6 (+6 firecontrol)

Weapon : Tractor beam projector (2)
Damage : *special* Attack bonus 4 (+4 firecontrol)

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:39 am; edited 1 time in total
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