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SWCIC OOC :: View topic - Saga Conversion Tools and Suggestions
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Fri Aug 17, 2007 1:59 pm Reply with quoteBack to top

Ship name : Neutron-class Bulk Cruiser
Class : Colossal (cruiser)
Init: 0; Senses: Perception +5
----------------------------------
Defenses: Reflex 12 (flat-footed 12), Fort 49; 12 armor
hp: 1155; DR: 20; SR: 100; Threshold: 250
----------------------------------
Speed fly 2 squares squares (starship scale)
Ranged
  • Weapon : Light turbo quadlasers (2 batteries)
  • Weapon : Tractor beam projector (2)

Fighting Space 2x2 squares (starship scales); Cover: Total
Base Atk: +0;Grp: 69
----------------------------------
Abilities Str 89 Dex 10, Con --, Int 16
Skills Initiative 0, Mechanics +8, Perception +5, Pilot 0, Use Computer +8
----------------------------------
Crew Minimum crew : 1200 (normal); Passengers: up to 1800
Cargo: 5000 t; Consumables 1 year
Carried Craft 3 squadrons
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 29.555.000 credits

Weapon : Light turbo quadlasers (2 batteries)
Damage : 7d10x5 Attack bonus 4 (+4 firecontrol)

Weapon : Tractor beam projector (2)
Damage : *special* Attack bonus 6 (+6 firecontrol)


EDIT: fixed INT bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:47 am; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Fri Aug 17, 2007 2:06 pm Reply with quoteBack to top

Ship name : Leonore Luxury Liners Inc C3
Class : Colossal (frigate)
Init: 0; Senses: Perception +5
----------------------------------
Defenses: Reflex 12 (flat-footed 12), Fort 38; 12 armor
hp: 1200; DR: 15; SR: 54; Threshold: 138
----------------------------------
Speed fly 2 squares squares (starship scale)

Fighting Space 2x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 66, Dex 11, Con --, Int 14
Skills Initiative 0, Mechanics +7, Perception +5, Pilot 0, Use Computer +7
----------------------------------
Crew Minimum crew : 150; Passengers: up to 1350 Cargo: 20000 tons; Consumables 1 year
Carried Craft -
Hyperdrive : x1.5 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 4.580.000 credits

EDIT: fixed INT bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:48 am; edited 1 time in total
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FD6NY
Green


Joined: Nov 15, 2002
Posts: 60
Location: X-Wing Pilot/Medic

PostPosted: Fri Aug 17, 2007 2:12 pm Reply with quoteBack to top

Ship name : Skipray Blastboat
Class : Colossal (space transport)
Init: -2; Senses: Perception +5
----------------------------------
Defenses: Reflex 14 (flat-footed 11), Fort 24; 12 armor
HP: 100; DR: 15; SR: 30; Threshold: 74
----------------------------------
Speed fly 4 squares (starship scale)
Ranged
• Weapon : Turbolaser (2, full turret(s))
• Weapon : Ion cannon (3, fire-linked)
• Weapon : Proton torpedo launcher (2, 4 missiles each)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0; Grapple: +34
----------------------------------
Abilities Str 39, Dex 16, Con --, Int 14
Skills Initiative -2, Mechanics +7, Perception +5, Pilot -2, Use Comp +7
----------------------------------
Crew Minimum crew : 3 - 4(normal); Passengers: N/A
Cargo: 50 tons; Consumables 1 month
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: military; Cost: 131.000 credits

Weapon : Turbolaser (2, full turret(s)) Damage : 7d10x5 Attack bonus +2 ( +2 fire control)

Weapon : Ion cannon (3, fire-linked) Damage : 4d10x2 ion Attack bonus +4 (+4 fire control)

Weapon : Proton torpedo launcher (2, 4 missiles each) Damage : 9d10x2 Attack bonus +2 (+2 fire control)


EDIT: Cleaned up post, and posted my reworked stats!
EDIT2: Fixed Ion cannon damage

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Last edited by FD6NY on Mon Aug 20, 2007 8:23 am; edited 2 times in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Fri Aug 17, 2007 2:14 pm Reply with quoteBack to top

Ship name : C-73 Tracker
Class : Gargantuan Starfighter
Init: +9; Senses: Perception +5
----------------------------------
Defenses: Reflex 15 (flat-footed 11), Fort 22; 6 armor
hp: 85; DR: 10; SR: 0; Threshold: 42
----------------------------------
Speed fly 3 squares squares (starship scale)
Ranged
  • Weapon : Laser cannon (2, firelinked)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 34, Dex 18, Con --, Int 14
Skills Initiative 5, Mechanics +7, Perception +5, Pilot +9, Use Computer +7
----------------------------------
Crew Minimum crew : 1 (normal); Passengers: -
Cargo: 65 kg; Consumables 1 day
Carried Craft -
Hyperdrive : - Backup Hyperdrive : -, nav computer
Availability: prevalent; Cost: Cost : 68.000 credits

Weapon : Laser cannon (2, firelinked)
Damage : 5d10x2 Attack bonus 2 (+2 firecontrol)

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:49 am; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Fri Aug 17, 2007 2:31 pm Reply with quoteBack to top

Looks good, Josh. I think the following need to be editted:

Init: 0
Skills Initiative 0, ... , Pilot 0 (the size mod for a Colossal ship needs to be applied, too)

Otherwise, I had the same results for the Skipray Cool

Quote:
1st. Regarding skills, how do you know which ones a ship has and which it does not?
I assume you have the saga book. The crew quality table is on page 174 and we use normal crews for these stats. So the attack bonus and check modifier are used all over the ship's stats.

Quote:
2nd. Also skills related, once you find out number 1, I assume you use the class level and ability modifier to get your number, what do you use for the vehicle or ship's level?
Look above Wink

Quote:
3rd. I guess there all skills related, what do you use to determine the Wisdom bonus when there is no wisdom ability?
Nuddin', as there is no WIS ability for ships Wink
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Fri Aug 17, 2007 2:36 pm Reply with quoteBack to top

Ship name : CEC Consular cruiser (modified)
Class : Colossal (frigate)
Init: +2; Senses: Perception +5
----------------------------------
Defenses: Reflex 14 (flat-footed 12), Fort 35; 12 armor
hp: 825; DR: 15; SR: 65; Threshold: 136
----------------------------------
Speed fly 3 squares squares (starship scale)
Ranged
  • Weapon : Double turbolaser cannons (2, partial turret(s))
  • Weapon : Small concussion missile launcher (2)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 61, Dex 15, Con --, Int 14
Skills Initiative +2, Mechanics +7, Perception +5, Pilot +2, Use Computer +7
----------------------------------
Crew Minimum crew : 18; Passengers: up to 14
Cargo: 1000 t; Consumables 6 months
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: prevalent; Cost: Cost : 1.166.500 credits

Weapon : Double turbolaser cannons (2, partial turret(s))
Damage : 5d10x2 Attack bonus 4 (+4 firecontrol)

Weapon : Small concussion missile launcher (2)
Damage : 8d10x2 Attack bonus 4 (+4 firecontrol)

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:51 am; edited 1 time in total
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FD6NY
Green


Joined: Nov 15, 2002
Posts: 60
Location: X-Wing Pilot/Medic

PostPosted: Fri Aug 17, 2007 2:37 pm Reply with quoteBack to top

Thanks Uliq! Yeah, I do have the Saga rulebook, of course I'm at work right now, so I'm working off of electronic references, like the conversion guide, that I have on my flash drive. I guess I should come up with some kind of quick reference sheet for that stuff for when I don't have my rulebook handy... Confused

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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Fri Aug 17, 2007 2:50 pm Reply with quoteBack to top

Yeah, that'd come in handy Wink

Ship name : Citadel cruiser
Class : Colossal
Init: +2; Senses: Perception +5
----------------------------------
Defenses: Reflex 16 (flat-footed 14), Fort 30; 14 armor
hp: 180; DR: 15; SR: 45; Threshold: 80
----------------------------------
Speed fly 3 squares squares (starship scale)
Ranged
  • Weapon : Heavy ion cannon (2, firelinked, full turret(s))
  • Weapon : Heavy ion cannon (2, firelinked, full turret(s))
  • Weapon : Laser cannon (2, firelinked)
  • Weapon : Concussion missile launcher (1)
  • Weapon : Tractor beam projector (1)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;Grp: 40
----------------------------------
Abilities Str 50, Dex 15, Con --, Int 14
Skills Initiative +2, Mechanics +7, Perception +5, Pilot +2, Use Computer +7
----------------------------------
Crew Minimum crew : 1 - 2(normal); Passengers: up to 14
Cargo: 50 tons; Consumables 6 months
Carried Craft -
Hyperdrive : x2 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 188.500 credits

Weapon : Heavy ion cannon (2, firelinked, full turret(s))
Damage : 6d10x5 Attack bonus 2 (+2 firecontrol)

Weapon : Heavy ion cannon (2, firelinked, full turret(s))
Damage : 6d10x5 Attack bonus 2 (+2 firecontrol)

Weapon : Laser cannon (2, firelinked)
Damage : 5d10x2 Attack bonus 2 (+2 firecontrol)

Weapon : Concussion missile launcher (1)
Damage : 8d10x2 Attack bonus 2 (+2 firecontrol)

Weapon : Tractor beam projector (1)
Damage : *special* Attack bonus 2 (+2 firecontrol)

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sun Aug 19, 2007 7:52 am; edited 1 time in total
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FD6NY
Green


Joined: Nov 15, 2002
Posts: 60
Location: X-Wing Pilot/Medic

PostPosted: Fri Aug 17, 2007 2:53 pm Reply with quoteBack to top

Okay, one more quick question...what else does the size modifier apply to? According to the conversion guide, it is needed for the Reflex Defense, which should be included, I think. Embarassed


*PMed that to ya*

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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Sun Aug 19, 2007 8:00 am Reply with quoteBack to top

Ship name : Cloakshape
Class : Gargantuan Starfighter
Init: +9; Senses: Perception +5
----------------------------------
Defenses: Reflex 16 (flat-footed 12), Fort 25; 7 armor
hp: 115; DR: 10; SR: 25; Threshold: 46
----------------------------------
Speed fly 3 squares squares (starship scale)
Ranged
  • Weapon : Light laser cannon (2, firelinked)
  • Weapon : Small concussion missile launcher (2, firelinked)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 41, Dex 18, Con --, Int 14
Skills Initiative +9, Mechanics +7, Perception +5, Pilot +9,Use Computer +7
----------------------------------
Crew 1; Passengers: -
Cargo: 65 kg; Consumables 1 day
Carried Craft -
Hyperdrive : x1.5 Backup Hyperdrive : -, nav computer
Availability: prevalent; Cost: Cost : 105.500 credits

Weapon : Light laser cannon (2, firelinked)
Damage : 4d10x2 Attack bonus 2 (+2 firecontrol)

Weapon : Small concussion missile launcher (2, firelinked)
Damage : 9d10x2 Attack bonus 4 (+4 firecontrol)
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FD6NY
Green


Joined: Nov 15, 2002
Posts: 60
Location: X-Wing Pilot/Medic

PostPosted: Mon Aug 20, 2007 9:37 am Reply with quoteBack to top

Ship name : T-wing
Class : Huge (starfighter)
Init: +11; Senses: Perception +5
----------------------------------
Defenses: Reflex 17 (flat-footed 11), Fort 22; 3 armor
HP: 60; DR: 10; SR: 10; Threshold: 32
----------------------------------
Speed fly 5 squares (starship scale)
Ranged
• Weapon : Laser cannon (2, fire linked)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0; Grapple: +22
----------------------------------
Abilities Str 34, Dex 23, Con --, Int 14
Skills Initiative +11, Mechanics +7, Perception +5, Pilot +11, Use Comp +7
----------------------------------
Crew Minimum crew : 1 - 2(normal); Passengers: N/A
Cargo: 1 - 65 kg; Consumables 1 day
Carried Craft -
Hyperdrive : x1.5 Backup Hyperdrive : -, nav computer
Availability: licensed; Cost: 97.500 credits

Weapon : Laser cannon (2, fire linked) Damage : 5d10x2 Attack bonus +2 (+2 fire control)

EDIT: Okay, fixed those up, but isn't the DR for a Huge size 10?

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Last edited by FD6NY on Mon Aug 20, 2007 2:11 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Mon Aug 20, 2007 12:26 pm Reply with quoteBack to top

Hm, I have the following for it:

Init: +11
Defenses: Reflex 17 (flat-footed 11)
DR: 5
----------------------------------
Dex 23, Int 14 (14 is the min for starships)
Skills Initiative 11, Mechanics +7, Pilot 11,Use Computer +7
----------------------------------

It's fast and fragile, but definitely more maneuverable than an X-W or Y-W Wink
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FD6NY
Green


Joined: Nov 15, 2002
Posts: 60
Location: X-Wing Pilot/Medic

PostPosted: Wed Aug 22, 2007 5:27 pm Reply with quoteBack to top

http://sagaconversions.mattylee.com/

Figured I would post this, I don't know if any of you guys found this, but I found it digging around the WOTC boards. Didn't know if this could help us or not... Smile

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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Wed Aug 22, 2007 6:59 pm Reply with quoteBack to top

Its a very good example of how to post things without getting in trouble with copyright stuff.
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Zayri Cresh
Ultraviolet


Joined: Mar 17, 2004
Posts: 211

PostPosted: Thu Aug 23, 2007 8:53 am Reply with quoteBack to top

We don't have T-Wings yet, do we? *can't recall* >.>
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