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Evaders99

Joined: Jan 11, 2002
Posts: 3061
Location: USA
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Posted:
Fri Mar 03, 2006 4:10 pm |
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Do we want the events of ToD within our timeline? If so, how does it resolve? How would you want to resolve it? If not, what happens with it? Are characters minds wiped.. as it never existed? |
_________________ Evaders99
Webmaster
Administrator
Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -
The cake is a lie. |
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Governor
Ultraviolet

Joined: Sep 29, 2005
Posts: 353
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Posted:
Fri Mar 03, 2006 5:47 pm |
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for sake of continuity I'm not to sure. On one side I'd agree that they should be in corporated as people having taken it in the past.
On the other hand TOD never finished and nothing really happened in it. |
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SyberJedi
Ultraviolet

Joined: Oct 17, 2003
Posts: 299
Location: Within the Force.
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Posted:
Fri Mar 03, 2006 9:48 pm |
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Personally, I think we should just skip it. Mainly because of the fact that there are way too many loose ends concerning it. |
_________________ Kaylene SyberJedi Force Rules Dev Lead |
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Zedd Palvor
Orange

Joined: Jan 28, 2005
Posts: 19
Location: Around here somewhere...
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Posted:
Sat Mar 04, 2006 7:32 pm |
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Frankly, it doesn't much matter to me either way. Probably doesn't much matter to any member of the Old HS. Nothing really happened in our portion of the Sagacity scenario; just a hyperspace jump and a few rounds of ship maneuvering.
From one point of view, that means we have no reason to want for it to be included in the timeline. From another, we also have no messes left behind to clean up, so we don't have a reason to want it to be excluded.
For those keeping score at home, that basically means that this entire 3-paragraph message has no point whatsoever.  |
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Nicolae Rogoff
Indigo

Joined: Mar 20, 2004
Posts: 103
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Posted:
Sun Mar 05, 2006 2:07 am |
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I vote never happened...because then I really WOULD have to concoct a story about Nicolae faking his death. |
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Ken Tatsujin
Orange

Joined: May 15, 2005
Posts: 23
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Posted:
Sun Mar 05, 2006 3:12 pm |
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agreed, never happened, because not enough did happen to make it noticeable |
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the_mask
MGCO

Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time
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Posted:
Sun Mar 05, 2006 7:49 pm |
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Well, I told you what I had planned for us to do. But even though we most likely would've gained some assets from it, I'm also not that strongly attached to it either, since it limited our options a lot right from the start.
In short, I don't mind either way. |
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Jesfa
Orange

Joined: Dec 09, 2004
Posts: 27
Location: Bored...No really...Bored.
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Posted:
Tue Mar 07, 2006 12:24 pm |
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Seeing how I think I took off, then my ship just disapeared where not even I knew where it was...
I say there's no reason for ToD to effect the game. It should just have never happened. |
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Erwin Kliest
Part-time Mod

Joined: Mar 22, 2004
Posts: 322
Location: Space
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Posted:
Tue Mar 07, 2006 9:29 pm |
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Award the XP and be done with it. It was a learning experience for everyone  |
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Kooro
Dark Lord of Selur

Joined: Sep 01, 2005
Posts: 647
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Posted:
Tue Mar 07, 2006 10:39 pm |
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I learned how long to wait for the next scenario to start.  |
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Ithanguneth
Green

Joined: Jun 30, 2005
Posts: 69
Location: Hutt Space
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Posted:
Wed Mar 08, 2006 6:24 am |
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Forget the whole thing and be done with it. Took me over two moths to get added and then nothing happened (just like in many other scenarios, sadly).
Maybe there should be some kind of rudimentary penalty/reward system.
If I join a scenario as a player and fail to post after a while I will get a warning (or something) two of those will get me a rankreduction with my MG. If I finish two scenarios I will get two commendations that will get me a promotion with my MG.
This would be extra to "normal" MG rank adjustments. This could also be used for moderators simply as an indicator for players as how many scenarios has the moderator finished and how many were left incomplete. |
_________________ "Death is but a mere transition from one life to the next"
Ithanguneth |
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Jesfa
Orange

Joined: Dec 09, 2004
Posts: 27
Location: Bored...No really...Bored.
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Posted:
Wed Mar 08, 2006 11:42 am |
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Should we even get xp for what little we did in it?
If it never happened then nothing we did should count. |
_________________ Join The Hutt Syndicate!
Sole Members of the "Save The Rancor Foundation" and Sole Members and Sponsors of the "Save The Diagnoga Foundation" as well.
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Evaders99

Joined: Jan 11, 2002
Posts: 3061
Location: USA
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Posted:
Wed Mar 08, 2006 11:55 am |
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No XP will be removed retroactively, so no worries there. There is no rollback on the system anyway. |
_________________ Evaders99
Webmaster
Administrator
Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -
The cake is a lie. |
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Jesfa
Orange

Joined: Dec 09, 2004
Posts: 27
Location: Bored...No really...Bored.
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Posted:
Wed Mar 08, 2006 2:29 pm |
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I meant we shouldn't get anymore.
BTW Evaders how long you been playing KOC
I came in 12th in the first or second age. |
_________________ Join The Hutt Syndicate!
Sole Members of the "Save The Rancor Foundation" and Sole Members and Sponsors of the "Save The Diagnoga Foundation" as well.
Join now and you too can adopt your very own endangered species. |
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Evaders99

Joined: Jan 11, 2002
Posts: 3061
Location: USA
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Posted:
Wed Mar 08, 2006 8:11 pm |
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(I've been playing since the end of Age 2. Highest was in the top 100 during Age 3, but I ended around a couple hundred because I was trying to balance rankings to get a better score. Since then, I haven't played so much. Age 4 was in the top 1000. Now in Age 5, I've not had much time to really play.. you really need a good click-system to stay on-top. Right now, been floating around 1500) |
_________________ Evaders99
Webmaster
Administrator
Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -
The cake is a lie. |
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