Saga has many things in the rulebook but it lacks stats for numerous of ships, vehicles, equipment, and other things for our game. The core rulebook is just that, a core rulebook.
So we have to come up with stats and see if we like it etc. Wizards of the Coast has a PDF postedHERE for download. The designer has answered some of the players question regarding this conversion process HERE
Since there are some bugs to be worked out, this thread at Wizards of the Coast is a good source as well and have their own conversion method (which is mostly similar to the one the designer use).
Please familarize yourself with the rules and process before posting one here. Once you post here, it will be discussed, dissected and then corrected to match our game setting. The agreed on stats will be posted in a locked sticky for future use.
If you post a stat that was already created, you won't be rewarded for that. If you help contribute to the stat, even though you didn't post it, you may be rewarded for your help.
Thanks!
EDIT: WoTC released an official conversion guide which is edited in.
Last edited by Kooro on Thu Aug 16, 2007 7:06 pm; edited 4 times in total
Defenses Ref 14 (flat-footed 12 ), Fort 39; Armour +12
HP 1440; DR 15; SR 100; Threshold 139
Speed Fly 3 squares (starship scale)
Ranged
3 Turbo laser batteries +11* (see below) and
4 laser cannons +11* (see below) and
2 tractor beams +7* (see below)
Fighting Space 2x2 square (starship scale); Cover: total
Base Atk +0; Grp +54
Abilities Str 69, Dex 14, Con --, Int 20
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3 , Use Computer +5
Crew 307-920 (Normal); Passengers 75 (troops)
Cargo: 6,000 tons; Consumables 2 years;
Carried Craft: 2 Squadrons of fighters, 2 Grek shuttles, 2 Katrn shuttles
Hyperdrive x2 (backup x12), Nav computer
Availability military; Cost: 29 Million credits
* Apply a -20 penalty on attacks against targets smaller than Colossal size
Turbo laser battery (4 gunners) Atk +11 (-9 against targets smaller than Colossal),
Dmg 4d10x5
Tractor beam (2 gunners) Atk +7 (-13 against targets smaller than Colossal),
Dmg -- (grapple +52)
Kooro Dark Lord of Selur
Joined: Sep 01, 2005
Posts: 639
Posted:
Tue Jul 31, 2007 5:57 pm
Rendili StarDrive Victory-class Star Destroyer
Colossal (cruiser), capital ship, 900m
Init -3; Senses Perception +5
Defenses Ref 15 (flat-footed 13 ), Fort 52; Armour +13
HP 1600; DR 20; SR 135; Threshold 252
Speed fly 2 squares (starship scale)
Ranged
5 Light Turbo quadlasers +7* (see below) and
4 heavy double turbolasers battery +13* (see below) and
5 assault concussion missile launchers +7* (see below)
10 tractor beams +7* (see below)
Fighting Space 2x2 square (starship scale); Cover: total
Base Atk +0; Grp +72
Abilities Str 95, Dex 14, Con --, Int 20
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3 , Use Computer +5
Crew 1,785-5,200 (Normal); Passengers 2,040 (troops)
Cargo: 8,100 tons; Consumables 4 years;
Carried Craft: 2 TIE squadron (any variant), 4 Lambada Shuttles, 6 landing barges, 10 AT-ATs, 15 AT-STs
Payload: 80 assault concussion missiles
Hyperdrive x1 (backup x15), nav computer
Availability Military; Cost: 57 Million credits
* Apply a -20 penalty on attacks against targets smaller than Colossal size
Light turbo-quadlaser (2 gunners) Atk +2 autofire (-18 against targets smaller than Colossal),
Dmg 4d10x5
Heavy Double turbolaser battery (5 gunners) Atk +13 (-7 against targets smaller than Colossal),
Dmg 4d10x5
Assault Concussion Missiles (4 tubes, 4 each) Atk +5 (-7 against targets smaller than Colossal),
Dmg 11d10x5
Tractor beam (2 gunners) Atk +7 (-13 against targets smaller than Colossal),
Dmg -- (grapple +72)
Kooro Dark Lord of Selur
Joined: Sep 01, 2005
Posts: 639
Posted:
Tue Jul 31, 2007 6:01 pm
Mon Calamari MC80 Starcruiser
Colossal (cruiser) capital ship
Init: -3; Senses: Perception +5
----------------------------------
Defenses: Reflex 15 (flat-footed 13), Fort 54; +13 armor
hp: 1,800; DR: 20; SR: 150*; Threshold: 254
*Backup shield generator (when recharging shields, roll two times, if any beat the DC 20 Mechanics check, SR increases by 5 up to the maxmium. Thus you can increase by 10 total if both rolls succeed a DC 20 Mechanics check).
------------------------------------------
Speed fly 2 squares (starship scale)
Ranged
6 Turbolasers batteries +16* (see below) and
5 ion cannon batteries +12* (see below) and
6 tractor beams +6* (see below)
Fighting Space 2x2 squares (starship scales); Cover: Total
Base Atk: +0; Grp: +74
----------------------------------------------
Abilities Str 98, Dex 14, Con --, Int 18
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3, Use Computer +5
-------------------------------------------------
Crew 5,402 (normal); Passengers: 1,200 (troops)
Cargo: 20,000 tons; Consumables 2 years;
Carried Craft 36 starfighters (Any Rebel fighter crafts), 5 shuttles, 2 light freighters, light mixture of ground vehicles
Hyperdrive x1 (backup x9), nav computer
Availability: Military; Cost: Not available for sale
*Apply a -20 penalty on attacks against targets smaller than Colossal size.
Turbolaser battery (4 gunners) Atk +10 (-10 against targets smaller than Colossal), Dmg 6d10x5
-------------------------------------------------------------------------------
Ion cannon battery (4 gunners) Atk +10 (-10 against targets smaller than Colossal), Dmg 3d10x5
-------------------------------------------------------------------------------
Tractor Beam (2 gunners) Atk +4 (-16 against targets smaller than Colossal, Dmg -- (grapple +74)
Defenses Ref 15 (flat-footed 13), Fort 40; Armour +13
HP 1500; DR 15; SR 130; Threshold 140
Speed Fly 3 squares (starship scale)
Ranged
(12)4 Turbolasers batteries +9* (see below) and
(20)4 Point laser cannon batteries +12* (see below) and
5 tractor beams +5* (see below)
Fighting Space 2x2 square (starship scale); Cover: total
Base Atk +0; Grp +60
Abilities Str 70, Dex 14, Con --, Int 15
Skills : Initiative -3, Mechanics +5, Perception +5,
Pilot -3 , Use Computer +5
Crew 1,092 (Normal); Passengers 142 (troops)
Cargo: 3,500 tons; Consumables 1 year;
Carried Craft: 5 Diminutive fighters
Hyperdrive x1 (backup x12), Nav computer
Availability military; Cost: 19,148,000 credits
* Apply a -20 penalty on attacks against targets
smaller than Colossal size
Turbo laser battery (3 gunners)
Atk +9 (-11 against targets smaller than Colossal),
Dmg 4d10x5
Point-defense laser battery (5 gunners)
Atk +12 (-8 against targets smaller than Colossal)
Dmg 2d10x2
Tractor beam (1 gunners)
Atk +5 (-15 against targets smaller than Colossal),
Dmg -- (grapple +60)
the_mask MGCO
Joined: Feb 06, 2002
Posts: 4472
Location: being myself and several others at the same time
Posted:
Wed Aug 01, 2007 1:30 pm
Btw, if you're having trouble coming up with the bonuses, you can use the following method:
Make an excel sheet, starting with the values 0,1,-5 in the first three colums. In the next line (assuming you start with cell A1 for 0) enter the formulas: =A1+2, B1+2 and C1+1 respectively.
Now click on a formula cell, hold CTRL and drag the lower right corner (plus sign showing) down to line ... 50 or so. Do this for all the three formula cells and you got your bonuses
Kooro Dark Lord of Selur
Joined: Sep 01, 2005
Posts: 639
Posted:
Wed Aug 01, 2007 2:55 pm
the_mask wrote:
Btw, if you're having trouble coming up with the bonuses, you can use the following method:
Make an excel sheet, starting with the values 0,1,-5 in the first three colums. In the next line (assuming you start with cell A1 for 0) enter the formulas: =A1+2, B1+2 and C1+1 respectively.
Now click on a formula cell, hold CTRL and drag the lower right corner (plus sign showing) down to line ... 50 or so. Do this for all the three formula cells and you got your bonuses 8)
Uh..what? What are you talking about?
the_mask MGCO
Joined: Feb 06, 2002
Posts: 4472
Location: being myself and several others at the same time
Posted:
Wed Aug 01, 2007 4:51 pm
Yeah, cooking and editting your post, before sending it off doesn't always work that well
With bonuses I meant determining the STR bonus, for example. Not everyone can tell off the bat, what bonus a strength score of 42 means, so you can let Excel (or ) do the math.
Kooro Dark Lord of Selur
Joined: Sep 01, 2005
Posts: 639
Posted:
Wed Aug 01, 2007 5:08 pm
Now thats clearer for me. Yeah, another way is to take the number minus 10 then divide by 2. Thats your bonus modifier.
the_mask MGCO
Joined: Feb 06, 2002
Posts: 4472
Location: being myself and several others at the same time
Posted:
Sun Aug 05, 2007 5:46 pm
Well, I tried my hand at the YT-1300. Turned out to look a lot like the one in the saga edition book, though.
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