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SWCIC OOC :: View topic - Saga Conversion Tools and Suggestions
  Saga Conversion Tools and Suggestions View next topic
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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Tue Jul 31, 2007 5:23 pm Reply with quoteBack to top

Saga has many things in the rulebook but it lacks stats for numerous of ships, vehicles, equipment, and other things for our game. The core rulebook is just that, a core rulebook.

So we have to come up with stats and see if we like it etc. Wizards of the Coast has a PDF postedHERE for download. The designer has answered some of the players question regarding this conversion process HERE

Since there are some bugs to be worked out, this thread at Wizards of the Coast is a good source as well and have their own conversion method (which is mostly similar to the one the designer use).

Wizards of the Coast Saga Starship Conversion

Someone was kind enough to index the variety of ships converted and we can look at those HERE

Official Errata Thread (Look at Unique Starships Crew for PC crew, etc)

Please familarize yourself with the rules and process before posting one here. Once you post here, it will be discussed, dissected and then corrected to match our game setting. The agreed on stats will be posted in a locked sticky for future use.

If you post a stat that was already created, you won't be rewarded for that. If you help contribute to the stat, even though you didn't post it, you may be rewarded for your help.

Thanks!

EDIT: WoTC released an official conversion guide which is edited in.


Last edited by Kooro on Thu Aug 16, 2007 7:06 pm; edited 4 times in total
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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Tue Jul 31, 2007 5:56 pm Reply with quoteBack to top

Nebulon-B Frigate (KDY)
Colossal (frigate) capital ship
Init -3; Senses Perception +5

Defenses Ref 14 (flat-footed 12 ), Fort 39; Armour +12
HP 1440; DR 15; SR 100; Threshold 139

Speed Fly 3 squares (starship scale)
Ranged
  • 3 Turbo laser batteries +11* (see below) and
  • 4 laser cannons +11* (see below) and
  • 2 tractor beams +7* (see below)

Fighting Space 2x2 square (starship scale); Cover: total
Base Atk +0; Grp +54
Abilities Str 69, Dex 14, Con --, Int 20
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3 , Use Computer +5

Crew 307-920 (Normal); Passengers 75 (troops)
Cargo: 6,000 tons; Consumables 2 years;
Carried Craft: 2 Squadrons of fighters, 2 Grek shuttles, 2 Katrn shuttles
Hyperdrive x2 (backup x12), Nav computer
Availability military; Cost: 29 Million credits
* Apply a -20 penalty on attacks against targets smaller than Colossal size

    Turbo laser battery (4 gunners)
    Atk +11 (-9 against targets smaller than Colossal),
    Dmg 4d10x5

    Point-defense laser battery (2 gunners)
    Atk +11
    Dmg 2d10x2

    Tractor beam (2 gunners)
    Atk +7 (-13 against targets smaller than Colossal),
    Dmg -- (grapple +52)
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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Tue Jul 31, 2007 5:57 pm Reply with quoteBack to top

Rendili StarDrive Victory-class Star Destroyer
Colossal (cruiser), capital ship, 900m
Init -3; Senses Perception +5

Defenses Ref 15 (flat-footed 13 ), Fort 52; Armour +13
HP 1600; DR 20; SR 135; Threshold 252

Speed fly 2 squares (starship scale)
Ranged
  • 5 Light Turbo quadlasers +7* (see below) and
  • 4 heavy double turbolasers battery +13* (see below) and
  • 5 assault concussion missile launchers +7* (see below)
  • 10 tractor beams +7* (see below)


Fighting Space 2x2 square (starship scale); Cover: total
Base Atk +0; Grp +72
Abilities Str 95, Dex 14, Con --, Int 20
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3 , Use Computer +5

Crew 1,785-5,200 (Normal); Passengers 2,040 (troops)
Cargo: 8,100 tons; Consumables 4 years;
Carried Craft: 2 TIE squadron (any variant), 4 Lambada Shuttles, 6 landing barges, 10 AT-ATs, 15 AT-STs
Payload: 80 assault concussion missiles
Hyperdrive x1 (backup x15), nav computer
Availability Military; Cost: 57 Million credits
* Apply a -20 penalty on attacks against targets smaller than Colossal size

    Light turbo-quadlaser (2 gunners)
    Atk +2 autofire (-18 against targets smaller than Colossal),
    Dmg 4d10x5
    Heavy Double turbolaser battery (5 gunners)
    Atk +13 (-7 against targets smaller than Colossal),
    Dmg 4d10x5
    Assault Concussion Missiles (4 tubes, 4 each)
    Atk +5 (-7 against targets smaller than Colossal),
    Dmg 11d10x5
    Tractor beam (2 gunners)
    Atk +7 (-13 against targets smaller than Colossal),
    Dmg -- (grapple +72)
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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Tue Jul 31, 2007 6:01 pm Reply with quoteBack to top

Mon Calamari MC80 Starcruiser
Colossal (cruiser) capital ship
Init: -3; Senses: Perception +5
----------------------------------
Defenses: Reflex 15 (flat-footed 13), Fort 54; +13 armor
hp: 1,800; DR: 20; SR: 150*; Threshold: 254
*Backup shield generator (when recharging shields, roll two times, if any beat the DC 20 Mechanics check, SR increases by 5 up to the maxmium. Thus you can increase by 10 total if both rolls succeed a DC 20 Mechanics check).
------------------------------------------
Speed fly 2 squares (starship scale)
Ranged
  • 6 Turbolasers batteries +16* (see below) and
  • 5 ion cannon batteries +12* (see below) and
  • 6 tractor beams +6* (see below)

Fighting Space 2x2 squares (starship scales); Cover: Total
Base Atk: +0; Grp: +74
----------------------------------------------
Abilities Str 98, Dex 14, Con --, Int 18
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3, Use Computer +5
-------------------------------------------------
Crew 5,402 (normal); Passengers: 1,200 (troops)
Cargo: 20,000 tons; Consumables 2 years;
Carried Craft 36 starfighters (Any Rebel fighter crafts), 5 shuttles, 2 light freighters, light mixture of ground vehicles
Hyperdrive x1 (backup x9), nav computer
Availability: Military; Cost: Not available for sale
*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Turbolaser battery (4 gunners)
Atk +10 (-10 against targets smaller than Colossal), Dmg 6d10x5
-------------------------------------------------------------------------------
Ion cannon battery (4 gunners)
Atk +10 (-10 against targets smaller than Colossal), Dmg 3d10x5
-------------------------------------------------------------------------------
Tractor Beam (2 gunners)
Atk +4 (-16 against targets smaller than Colossal, Dmg -- (grapple +74)

Edit1: fix stat for normal crew.
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Arthorn Blackkon
Yellow


Joined: May 24, 2004
Posts: 33

PostPosted: Tue Jul 31, 2007 8:11 pm Reply with quoteBack to top

Carrack Light Cruiser (Damorian Manufacturing)
Colossal (frigate) capital ship
Init -3; Senses Perception +5

Defenses Ref 15 (flat-footed 13), Fort 40; Armour +13
HP 1500; DR 15; SR 130; Threshold 140

Speed Fly 3 squares (starship scale)

Ranged

(12)4 Turbolasers batteries +9* (see below) and

(20)4 Point laser cannon batteries +12* (see below) and

5 tractor beams +5* (see below)

Fighting Space 2x2 square (starship scale); Cover: total
Base Atk +0; Grp +60
Abilities Str 70, Dex 14, Con --, Int 15
Skills : Initiative -3, Mechanics +5, Perception +5,
Pilot -3 , Use Computer +5

Crew 1,092 (Normal); Passengers 142 (troops)
Cargo: 3,500 tons; Consumables 1 year;
Carried Craft: 5 Diminutive fighters
Hyperdrive x1 (backup x12), Nav computer
Availability military; Cost: 19,148,000 credits
* Apply a -20 penalty on attacks against targets

smaller than Colossal size


Turbo laser battery (3 gunners)
Atk +9 (-11 against targets smaller than Colossal),
Dmg 4d10x5

Point-defense laser battery (5 gunners)
Atk +12 (-8 against targets smaller than Colossal)
Dmg 2d10x2

Tractor beam (1 gunners)
Atk +5 (-15 against targets smaller than Colossal),
Dmg -- (grapple +60)
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Wed Aug 01, 2007 1:30 pm Reply with quoteBack to top

Btw, if you're having trouble coming up with the bonuses, you can use the following method:

Make an excel sheet, starting with the values 0,1,-5 in the first three colums. In the next line (assuming you start with cell A1 for 0) enter the formulas: =A1+2, B1+2 and C1+1 respectively.
Now click on a formula cell, hold CTRL and drag the lower right corner (plus sign showing) down to line ... 50 or so. Do this for all the three formula cells and you got your bonuses Cool
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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Wed Aug 01, 2007 2:55 pm Reply with quoteBack to top

the_mask wrote:
Btw, if you're having trouble coming up with the bonuses, you can use the following method:

Make an excel sheet, starting with the values 0,1,-5 in the first three colums. In the next line (assuming you start with cell A1 for 0) enter the formulas: =A1+2, B1+2 and C1+1 respectively.
Now click on a formula cell, hold CTRL and drag the lower right corner (plus sign showing) down to line ... 50 or so. Do this for all the three formula cells and you got your bonuses 8)


Uh..what? What are you talking about?
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Wed Aug 01, 2007 4:51 pm Reply with quoteBack to top

Yeah, cooking and editting your post, before sending it off doesn't always work that well Rolling Eyes

With bonuses I meant determining the STR bonus, for example. Not everyone can tell off the bat, what bonus a strength score of 42 means, so you can let Excel (or ) do the math.
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Kooro
Dark Lord of Selur


Joined: Sep 01, 2005
Posts: 647

PostPosted: Wed Aug 01, 2007 5:08 pm Reply with quoteBack to top

Now thats clearer for me. Yeah, another way is to take the number minus 10 then divide by 2. Thats your bonus modifier.
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Sun Aug 05, 2007 5:46 pm Reply with quoteBack to top

Well, I tried my hand at the YT-1300. Turned out to look a lot like the one in the saga edition book, though. Laughing

YT-1300
Colossal space transport
Init: -5; Senses: Perception 5
----------------------------------
Defenses: Reflex 12 (flat-footed 12), Fort 26, +12 armor
hp: 120; DR: 15; SR: 30; Threshold: 76
------------------------------------------
Speed fly 4 squares (starship scale)
Ranged

* 1 Laser cannon +4

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------------------
Abilities Str 42, Dex 10, Con --, Int 14
Skills Initiative -5, Mechanics +7, Perception +5, Pilot -5, Use Computer +7
-------------------------------------------------
Crew 2 (normal); Passengers: up to 14
Cargo: 100 tons; Consumables 2 months;
Carried Craft -
Hyperdrive 2x (backup -), nav computer
Availability: Licensed; Cost: 133,000 credits

Laser cannon (1 gunner, full turret)
Atk +4 (+4 firecontrol) Dmg 4d10x2


*drops into bed*


EDIT:
    fixed the reflex save
    fixed INT bonus on checks


Last edited by the_mask on Sat Aug 18, 2007 1:53 pm; edited 2 times in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Mon Aug 06, 2007 3:49 pm Reply with quoteBack to top

YT-2000
Colossal space transport
Init: -5; Senses: Perception 5
----------------------------------
Defenses: Reflex 13 (flat-footed 13), Fort 30, +13 armor
hp: 180; DR: 15; SR: 60; Threshold: 80
------------------------------------------
Speed fly 4 squares (starship scale)
Ranged

* 2 Laser cannon turrets +4
* 1 Ion cannon +4

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------------------
Abilities Str 50, Dex 11, Con --, Int 14
Skills Initiative -5, Mechanics +7, Perception +5, Pilot -5, Use Computer +7
-------------------------------------------------
Crew 2 (normal); Passengers: up to 14
Cargo: 150 tons; Consumables 2 months;
Carried Craft -
Hyperdrive 2x (backup -), nav computer
Availability: Licensed; Cost: 198,000 credits

Laser cannon (2 gunners, full turrets)
Atk +4 (+4 firecontrol) Dmg 4d10x2

Ion cannon (1 gunners, front arc)
Atk +4 (+4 firecontrol) Dmg 4d10x2 ion

EDIT: fixed INT bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 1:58 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Mon Aug 06, 2007 4:01 pm Reply with quoteBack to top

YT-2400
Colossal space transport
Init: -4; Senses: Perception 5
----------------------------------
Defenses: Reflex 14 (flat-footed 13), Fort 28, +13 armor
hp: 150; DR: 15; SR: 70; Threshold: 78
------------------------------------------
Speed fly 5 squares (starship scale)
Ranged

* 1 Heavy laser cannon turret +4

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------------------
Abilities Str 46, Dex 12, Con --, Int 14
Skills Initiative -5, Mechanics +7, Perception +5, Pilot -4, Use Computer +7
-------------------------------------------------
Crew 2 (normal); Passengers: up to 14
Cargo: 150 tons; Consumables 2 weeks;
Carried Craft -
Hyperdrive 1x (backup -), nav computer
Availability: Licensed; Cost: 546,500 credits

Heavy laser cannon (1 gunners, full turret)
Atk +4 (+4 firecontrol) Dmg 5d10x2

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:00 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Mon Aug 06, 2007 4:28 pm Reply with quoteBack to top

Z-95 Headhunter
Gargantuan starfighter
Init: 4; Senses: Perception 5
----------------------------------
Defenses: Reflex 14 (flat-footed 12), Fort 25, +7 armor
hp: 100; DR: 10; SR: 10; Threshold: 45
------------------------------------------
Speed fly 5 squares (starship scale)
Ranged

* 2 Triple blaster +5

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------------------
Abilities Str 39, Dex 19, Con --, Int 15
Skills Initiative 0, Mechanics +7, Perception +5, Pilot +4, Use Computer +7
-------------------------------------------------
Crew 1 (normal); Passengers: -
Cargo: 110 kilograms; Consumables 1 day;
Hyperdrive 1x (backup -), nav computer
Availability: public; Cost: 147,000 credits

Triple blaster (2, front arc)
Atk +5 (+5 firecontrol) Dmg 3d10x2

EDIT: fixed INT & DEX bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:12 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Sun Aug 12, 2007 11:10 am Reply with quoteBack to top

Ship name : Action IV freighter
Class : Colossal (frigate)

Init: 0; Senses: Perception +5
----------------------------------
Defenses: Reflex 11 (flat-footed 11), Fort 34; 11 armor

hp: 600; DR: 15; SR: 0; Threshold: 134
----------------------------------
Speed fly 1 squares squares (starship scale)
Ranged
  • Weapon : (none)

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 58, Dex 10, Con --, Int 14
Skills Initiative 0, Mechanics +7, Perception +5, Pilot 0, Use Computer +7
----------------------------------
Crew Minimum crew : 5 (normal); Passengers: up to 11
Cargo: 80000 tons; Consumables 3 months
Carried Craft -
Hyperdrive : x3 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 1.030.000 credits

EDIT: fixed INT bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:16 pm; edited 1 time in total
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the_mask
MGCO


Joined: Feb 06, 2002
Posts: 4495
Location: being myself and several others at the same time

PostPosted: Sun Aug 12, 2007 11:21 am Reply with quoteBack to top

Ship name : Action V freighter
Class : Colossal (frigate)

Init: 0; Senses: Perception +5
----------------------------------
Defenses: Reflex 13 (flat-footed 13), Fort 31; 13 armor
hp: 760; DR: 15; SR: 25; Threshold: 131
----------------------------------
Speed fly 1 squares squares (starship scale)
Ranged
  • Weapon : None

Fighting Space 1x1 squares (starship scales); Cover: Total
Base Atk: +0;
----------------------------------
Abilities Str 52, Dex 11, Con --, Int 14
Skills Initiative 0, Mechanics +7, Perception +5, Pilot 0, Use Computer +7
----------------------------------
Crew 18; Passengers: up to 14
Cargo: 100000 tons; Consumables 3 months
Carried Craft -
Hyperdrive : x3 Backup Hyperdrive : -, nav computer
Availability: general; Cost: Cost : 2.330.000 credits


EDIT:
    changed HP from 160 to 760, since it was just too low, IMO.
    fixed INT bonus for skills


Last edited by the_mask on Sat Aug 18, 2007 2:20 pm; edited 2 times in total
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