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Weapons / Equipment - TheWord

Contents

Melee Weapons

Advanced Melee Weapons Exotic Weapons Lightsabers Simple Weapons Unarmed

Tiny

  • Vibrodagger

Small

  • Vibroblade

Medium

  • Vibrobayonet
  • Force pike

Large

  • Electrostaff
  • Vibroax

Medium

  • Atlatl

Large

  • Cesta

Small

  • Lightsaber, small

Medium

  • Lightsaber

Large

  • Lightsaber, double

Tiny

  • Knife

Small

  • Club/baton
  • Stun baton

Medium

  • Mace
  • Spear
  • Bayonet

Large

  • Quarterstaff

Unarmed, Small character

  • Combat gloves

Unarmed, Medium character

  • Combat gloves


Ranged Weapons

Pistols Blaster Rifles Exotic Rifles Heavy Weapons Simple Weapons

Tiny

  • Blaster pistol, hold-out

Small

  • Blaster pistol
  • Blaster pistol, sporting
  • Ion pistol
  • Slugthrower pistol

Medium

  • Blaster pistol, heavy
  • Subrepeating blaster

Medium

Large

Large

  • Bowcaster

Medium

  • Grenade Launcher

Large

  • Blaster, heavy repeating
  • Blaster Cannon
  • Missile Launcher

Huge

  • Blaster, E-Web repeating

Tiny

  • Energy ball
  • Grenade, Frag
  • Grenade, Ion
  • Grenade, Stun
  • Thermal Detonator

Small

  • Sling
  • HX2 Antipersonnel Mine

Medium

  • Bow

Large

  • Net

Weapon Ranges

Type of Ranged Weapon Point Blank (No Penalty) Short (-2 Attack) Medium (-5 Attack) Long (-10 Attack)
Heavy Weapons 0-50 Squares 51-100 Squares 101-250 Squares 251-500 Squares
Pistols 0-20 Squares 21-40 Squares 41-60 Squares 61-80 Squares
Rifles 0-30 Squares 31-60 Squares 61-150 Squares 151-300 Squares
Simple Weapons 0-20 Squares 21-40 Squares 41-60 Squares 61-80 Squares
Thrown Weapons 0-6 Squares 7-8 Squares 9-10 Squares 11-12 Squares

Weapon Properties

Each weapon have certain properties or abilities associated with them. This what make each weapon type different from the other.

Accurate This weapon takes no penalty when firing at targets at Short range.

Inaccurate This weapon is very inaccurate. As the result, it cannot attack targets at Long range.

Damage Type

Weapons often have various damage type. Some armor, or creatures are vulnerable or resistant to some types. Each weapon can deal one or more damage type. If it give more than one type and use the keyword AND, it deals both damage type. If it uses OR, it deals one or the other, which you must decide before rolling.

  • Bludgeoning
  • Energy
  • Energy (Ion)
  • Fire
  • Piercing
  • Slashing

The following is a list of ranged weapon models (they will be place in the appropriate categories when completed.

Retrieved from "http://www.swcic.net/theword/Weapons_/_Equipment"

This page has been accessed 447 times. This page was last modified 21:05, 1 August 2008.




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